Rust - Trains, Mining & Markets

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Rust is a strategic board game where players compete to build the most prosperous railroad empire by bidding on railroads, mining operations, and delivering goods. Inspired by Silverton (1991) and Power Grid (2004), Rust challenges players to optimize their actions and resources to achieve victory.

Setup

Each player starts with a set amount of money. The game board is a map with cities (with what the cities produce) and railroads connecting them (with the railroad cost). There is 4 market cities that buy goods at varying prices and adjust based on how much is sold to them.

Game Loop

Loop through the following phases:

  1. Determine Player Order: Change player order based on players current money, 1st = most money etc.
  2. Auction Trains: Bid on available trains, some trains can carry more and deliver more diverse goods.
  3. Auction Mines: Bid on available mines, mines start with a set amount of resources.
  4. Build Railroads: Last to first player builds railroads by paying the cost of the railroad and placing it on the board.
  5. Deliveries: Players may sell to markets that their train network can reach, earning income based on the market prices and the quantity of goods delivered.
  6. Bureaucracy: Things to set up next round:
    • Adjust market prices (more deliveries = decrease prices, fewer deliveries = increase prices).
    • Update season (essentially a round tracker, maybe different seasons have different effects on resource production or market demand?, also says when different trains "RUST" or stop working).
    • Remove lowest cost train from game

Work in Progress: Rust is currently in development, and we are actively playtesting and refining the game mechanics. Stay tuned for updates as we continue to improve the gameplay experience.