Spirit Bathhouse

The next game I plan on working on.

Mechanics

Possible Mechanics:

  • Worker Placement
  • Resources
  • Possible stock market, players start with one stock in one company and random
  • Professions & improvements
  • Maybe a stock of a building type goes up if another player uses it
  • Can combine resources to build a 'bath token' to deliver to a spirit and gain points or money
  • Maybe money as end game points
  • Inspirations will be Caylus, Viticulture, Agricola, Bee Game
  • Turn order from Viticulture: Tuscany
  • Different worker types that do different things

Theme

Will have a theme similar to Hayao Miyazaki's Spirited Away. 千と千尋の神隠し

Rules

Will be like other worker placement games but different buildings costing different amounts of workers to operate and some requiring a 'big worker'.

Coming Late 2025