The next game I plan on working on.
Mechanics
Possible Mechanics:
- Worker Placement
- Resources
- Possible stock market, players start with one stock in one company and random
- Professions & improvements
- Maybe a stock of a building type goes up if another player uses it
- Can combine resources to build a 'bath token' to deliver to a spirit and gain points or money
- Maybe money as end game points
- Inspirations will be Caylus, Viticulture, Agricola, Bee Game
- Turn order from Viticulture: Tuscany
- Different worker types that do different things
Theme
Will have a theme similar to Hayao Miyazaki's Spirited Away. 千と千尋の神隠し
Rules
Will be like other worker placement games but different buildings costing different amounts of workers to operate and some requiring a 'big worker'.
Coming Late 2025