Your towers ARE the maze. Dan's Labyrinth is a maze tower-defense game where you don't defend a fixed path — you build it. Drop towers onto an open field and they become walls; enemies pathfind around them, weaving through the gaps you leave. Carve a longer, deadlier route and funnel the horde past every gun you own. Just don't wall them off — the game never lets you fully trap them, so every layout is a puzzle.
Hold the line across 20 hand-crafted levels and an endless, escalating wave schedule. How deep can you go?

Build a killer maze
- Your towers are the walls — placement is the strategy.
- Reroute enemies through kill zones; a longer maze means more damage.
- 20 unique levels across lush highlands, deserts, badlands, frozen tundra and volcanic wastes.
10 distinct towers
Arrow, Cannon, Frost, Sniper, Flak (anti-air), Venom (armor-ignoring poison), Tesla (chain lightning), Railgun (boss-buster), Mortar (cluster AoE) and Beacon (buffs nearby towers). Upgrade each to level 3 and combine them into the perfect defense.
7 enemy types + bosses
Grunts, darting scouts, armored brutes, flying bats that ignore your maze entirely, shielded soldiers, healers that mend the pack, and splitters that break in two when killed. Every 10th wave unleashes a massive boss.
Three difficulties, endless waves
Easy, Normal and Hard each keep their own global leaderboard. The waves never stop — your score is the total damage you deal, so a smarter maze climbs the ranks.
The first 3 levels are free — jump in and start building. Launching on Google Play.
